(values which are the same for all tables)
| Shot Target | 30,200 |
| Complete Shot Target | 300,000 |
| Drop Target | 25,010 |
| Complete Drop Target | 250,000 |
| Pit Hole | 54,320 |
| VUK | 18,880 |
| Ramp | 200,000 |
| Lane | 150,150 |
| Return Lane | 10,010 |
| Out Lane | 50,050 |
| Kickback | 200,200 |
| Jet Bumper | 2,490 |
| Top Lane | 2,870 |
| Sling Shot | 3,230 |
Special bonuses are awarded after a the ball completes a certain amount of Ramps. The number of Ramp shots made throughout one game can be viewed on the Intermission screen.
Bonus awarded after the...
| 10th shot | 1 Million x (shots/10) pts |
| 20th shot | Mistery Lit |
| 30th shot | * Extra Ball Lit |
| 40th shot | Mistery Lit |
| 50th shot | 1 Million x (shots/10) pts |
| 60th shot | Mistery Lit |
| 70th shot | 1 Million x (shots/10) pts |
| 80th shot | Mistery Lit |
| 90th shot | 1 Million x (shots/10) pts |
| 100th shot | Extra Ball Lit |
Note 1 (*): After the 100th Ramp Shot the table is repeated from the bottom (eg. 10th shot for 110th shot, etc.). However, the Extra Ball Lit awarded at the 30th shot does not recycle, instead, a normal 1 Million x (shots/10) points bonus is awarded.
Note 2: The points are calculated by the formula 1 Million points times (total amount of Ramp Shots divided by ten). As the Ramp Shot bonuses recycle after the 100th Ramp Shot, this formula would give you for example, 29 million points for the 290th Ramp Shot.
On each table, there are three Top Lanes above the Jet Bumpers marked with (1). These lit up as a ball passes them. The lits can be moved left or right with the corresponding flipper buttons. Once all three of them are lit up, a Bonus Multiplier is applied to the Outhole Bonus. This can be repeated numerous times for bigger multiplications (2x, 3x, 4x, 5x, 6x, 7x, and 10x).
After the maximum multiplier is earned (10x), 5 million points are awarded for lighting up all three Top Lanes. The number of Multipliers earned are marked on the middle of the table by highlighted triangular lits, and can also be viewed on the Intermission Screen.
Both Out Lanes and Return Lanes on every table are marked with a circular lit with the letters "M", "A", "Z", and "E" inside them. Once all of these are lit up by passing the ball through all four of them, the player is awarded a certain number of points. The lits can be moved left or right with the corresponding flipper buttons.
The number of points awarded for the completion of the MAZE word starts out at 1 Million, and increases by One Million every time the award is earned, the maximum limit being 10 Million Points.
The Kickback function blocks the balls way from entering the left Out Lane by shooting it back into the playing field, essentially preventing the ball from sinking. You start with one Kickback function at every ball, more can be earned through Mystery Awards or by completing the Salvation Targets located at different regions of every table. A Kickback is lost every time it is used, however it will stay active for 5 more seconds should the ball bounce back into the left Out Lane.
The Mystery Award "SUPER KICKBACK" will grant unlimited Kickbacks for the current ball in play.
MYSTERY AWARDS are gained either on the playfield by ways different on each table, or gained by the POWER SELECT Feature when every ball is launched. Some awards are exclusive to the POWER SELECT only (such as the 45 second shield).
45 SECOND SHIELD
Current ball will return to the play field if lost. Unlimited returns for
45 seconds.
LITE DEATHWATCH
Right Out Lane is lit. Receive DEATHWATCH point bonus when ball is lost
through right Out Lane.
5 MILLION
Receive a 5-million point bonus.
20 MILLION
Receive a 20-million point bonus.
RISE JACKPOT
Raise JACKPOT point value by 2.5 million points. (Note: JACKPOT value is
cumulative throughout the entire game, and is maximized at 100 million points
after which this Mystery Award becomes useless)
LONGER TIMERS
Adds an additional 20 seconds to ROUND timers for the current ball. (Total
ROUND time is 50 seconds)
2X PLAYFIELD
All table switches grant double point value for current ball.
MAX MULTIPLIER
Receive the maximum bonus point value (10X) for the current ball’s accumulated
points when the ball is lost through either Out Lane or the Out Hole.
(Note: MULTIPLIER does not apply when ball is returned to the playing field
through FREEZE)
SUPER JETS
The basic value of the Jet Bumper becomes 100,000 points for the current
ball.
KICKBACK
One additional KICKBACK becomes active returning the current ball to the play field if the
ball falls through the left Out Lane. (KICKBACK only works once for the
current ball, but will remain active for approximately 5 seconds after being
triggered should the ball bounce back into the left Out Lane)
SUPER KICKBACK
Grants unlimited use of KICKBACK for the current ball.
LITE EXTRABALL
EXTRABALL lamp is lit.
(Note: EXTRABALL awarded at the same part of the table
which unlocks MYSTERY AWARDS)
START LIT ROUND
Current ready round will begin. (Note: “ready” round is the round indicated
by the highlighted round name (flashing light) at the center of the table)
BONUS HOLD
MULTIPLIER bonus from previous ball will be extended to current ball. The
MULTIPLIER bonus may be increased during the current round to the 10X maximum.
