He will take over
He will decide
He will awake
He will come
Through the Dreamlands
The stars are strange
The moon seems so near
Far away a temple stands
Far away...
in a Dreamland
The third table is the biggest
of them all.
While the rewards here are incredible,
you often need to concentrate on many
things at once to get them, or progress through
long routes for unlocking the secrets.
But should you be capable of doing so,
you will see things unimaginable on the other tables.
The Dreamlands is your third and final
challenge in Realms Mode, and possibly the
most complex one as well.
Uncapable explorers with a weak will may
want to view the Portrait of this table...
Playfield Features
1. Top Lane
2. Jet Bumber
3. Salvation Target
4. Fire Crystal Target
5. Magna Seal Target
6. Aincent Chamber
7. Moon Rock
8. Magna Eye
9. Magnalock
10. Left Ramp (Stars Gate)
11. Right Ramp (Silvergate)
12. Left Lane (Stardust Valley)
13. Right Lane (Stardust Valley)
14. Out Lane
15. Return Lane
16. Sling Shot
17. Kickback
18. Flipper
19. Out Hole
LOOP BONUS
Using the extra right flipper on the upper level, you can
continously shoot loops behind the Moon Rock. Do this numerous times
to gain these bonuses (the shots are only counted if they were made
by the right trigger):
| 1-3 shots | nothing |
| 4 shots | 1 Million points |
| 5 shots | 2 Million points |
| 6 shots | 3 Million points |
| 7 shots | 4 Million points |
| 8 shots | 5 Million points |
| 9 shots | 10 Million points |
| 10 shots | 20 Million points |
| 11 and above | 50 Million points |
MAGNA LOCK
The Magna Lock is a magnet trap on the top of the table, above the
Top Lane. You can activate it by hitting the Magna Seal Target on the left
side of the level. The Magna Eye will light up in the middle of the leve
to indicate wether the Magna Lock is active or not.

The Rounds on the Dreamlands are called Darkmoon Features -
and they are very easy to activate. You simply need to go through
the middle ramp once.
This of course can be done multiple occasions quite easily,
giving you high chances for Rounds that worth double points. Combined
with the very rewarding Darkmoon Features, a skilled player can rack
up grandiose amounts of points with little effort.
To start the currently activated Darkmoon Feature,
you must get the ball up on the higher playfield through
either the left or right ramp, and then hit the Moon Rock
with the extra right trigger.

You are beyond the wall of sleep now
During this Round, you have to shoot into the Ancient Chamber
as many times as you can. You have 2 balls to do this, and
every successful shot earns 10 million points and will also
increase the bonus for the next successful hit by the same amount.
The maximum amount of points you can recieve for a successful
hit is 50 million points. Your score is tallied once you lose
the extra onscreen ball.

You've never learned
if you don't see the dark side too.
Fairly easy round, your objective is to hit the Moon Rock on
the second level of the table. The score you can get for a hit
starts at 50 million points and continously increases with time,
however, it will stop increasing at 100 million and the round
ends shortly after. So use your short time wisely and target the Moon
Rock well...

The enchanted wood
is not what it seems.
The Enchanted Wood is a very rewarding Feature of the Dreamlands.
You start with a 3 ball mode and recieve particularly huge
points for hitting the Jet Bumpers, starting at 100 000 points.
However, with every Bumper hit, the amount of gained points will also
increase by 100 000 points.
Can you hear the enchanted wood?
It's talking to you!
If you keep it up for long enough, the Jet Bumpers will soon be worth
huge amount of points, and with the multiple balls you have at your
disposal, you can gain these bonuses in huge numbers as well.
The maximum amount or points awarded for a Jet Bumper hit is
5 million points, and the overall earned points will be added
to your score count once the Round ends - when you lose all the
extra onscreen balls.

Recover your Soul
Shoot the Salvation targets on the right part
of the table, they are the three targets that lie directly
below the Moon Rock's ramp.
Come back here!
Hit them once for 5 Million points, a second
time for 10 Million points, and a third and
final time for an Extra Ball, which, when
awarded, will also end the round. You must do
this before the short time limit expires.
This Round will NOT cancel out a Multiball,
however, if you have this Sacrifice doubled,
you can recieve 2 Extra Balls instead of one.

The Darkmoon Feature called Dreamer will award you
one more Mystery for you to unlock by successfully targeting
inside the Ancient Chamber behind the Jet Bumpers.
NIGHTMARE
He's the keeper
He's the judge
He decides who's worthy
Multiball is a tad bit different here.
You can simply activate it by completing the
Left Ramp enough times - 5 times at first, then
7 times on your second attempt, and finally 10 times starting
from your third attempt at activating multiball. Afterwards, just
shoot inside the Moon Rock to start.
However, by default, you only start with 3 balls.
He's the guard
His Soul...
Is above all!
To get more balls, you need to lock them up inside the
Ball Lock. Activate the Ball Lock by either hitting
all three Fire Crystal Targets, or by spelling out "WISDOM".
Once it is activated, enter the Ancient Chamber to lock
a ball. This can be done a maximum of 4 times, adding a ball
each time to the next Multiball round.
He's the librarian
He's the One!
He is the light in the dark.
Once Multiball is started (regardless of the ball count),
all extra balls will be launched up onto the grasp of the Magnalock.
Once all the extra balls are inside, your first ball will fall out
from the left side, like it normally does after shooting inside the Moon
Rock, and the Magnalock will turn off, freeing all the balls above and
starting a 30 second timer (unaffected by the "Longer Timer" mystery).
He holds the scrolls!
During this 30 seconds, every hit adds 100 000 points to the
Jackpoint count. You have to make sure that Jackpots are worth their
most, as you have very few opportunities to actually earn them.
Once the 30 seconds are up, you will have to target various marked lanes
and ramps for Jackpot bonuses each. Doing this will unlock,
step by step, letter by letter, the NIGHTMARE Jackpot...

I read the book...
This Feature is enabled once you have completed
all five other ones; it will be the next in the row for
you to enjoy.
This namesake feature is by far the most rewarding
round in the entire game. You are dropped into a 7 ball
mode, and all targets are worth 200 000 points per the
number of balls on the table. Additionally, there are
numerous other marked targets on the table, shooting
each one of them awards you 10 million points and a
new ball to the screen, should you lose any in the process.
Once you have cleared all the targets, you can hit the
Moon Rock to reset the targets, and to gain an additional
50 million points. However, it will take more and more
hits in the Moon Rock to reset the targets, thus you
can't keep it up forever...