It is dark knowledge. Beware...
It is dark knowledge. Beware...
Dreamlands

He will take over
He will decide
He will awake
He will come

Through the Dreamlands

The stars are strange
The moon seems so near
Far away a temple stands

Far away...

in a Dreamland


The third table is the biggest of them all.

While the rewards here are incredible, you often need to concentrate on many things at once to get them, or progress through long routes for unlocking the secrets.

But should you be capable of doing so, you will see things unimaginable on the other tables.

The Dreamlands is your third and final challenge in Realms Mode, and possibly the most complex one as well.

Uncapable explorers with a weak will may want to view the Portrait of this table...


Playfield Features

1. Top Lane
2. Jet Bumber
3. Salvation Target
4. Fire Crystal Target
5. Magna Seal Target
6. Aincent Chamber
7. Moon Rock
8. Magna Eye
9. Magnalock
10. Left Ramp (Stars Gate)
11. Right Ramp (Silvergate)
12. Left Lane (Stardust Valley)
13. Right Lane (Stardust Valley)
14. Out Lane
15. Return Lane
16. Sling Shot
17. Kickback
18. Flipper
19. Out Hole

LOOP BONUS
Using the extra right flipper on the upper level, you can continously shoot loops behind the Moon Rock. Do this numerous times to gain these bonuses (the shots are only counted if they were made by the right trigger):
1-3 shots nothing
4 shots 1 Million points
5 shots 2 Million points
6 shots 3 Million points
7 shots 4 Million points
8 shots 5 Million points
9 shots 10 Million points
10 shots 20 Million points
11 and above 50 Million points

MAGNA LOCK
The Magna Lock is a magnet trap on the top of the table, above the Top Lane. You can activate it by hitting the Magna Seal Target on the left side of the level. The Magna Eye will light up in the middle of the leve to indicate wether the Magna Lock is active or not.


Darkmoon Features

The Rounds on the Dreamlands are called Darkmoon Features - and they are very easy to activate. You simply need to go through the middle ramp once.

This of course can be done multiple occasions quite easily, giving you high chances for Rounds that worth double points. Combined with the very rewarding Darkmoon Features, a skilled player can rack up grandiose amounts of points with little effort.

To start the currently activated Darkmoon Feature, you must get the ball up on the higher playfield through either the left or right ramp, and then hit the Moon Rock with the extra right trigger.

Moonbeast
You are beyond the wall of sleep now

During this Round, you have to shoot into the Ancient Chamber as many times as you can. You have 2 balls to do this, and every successful shot earns 10 million points and will also increase the bonus for the next successful hit by the same amount.

The maximum amount of points you can recieve for a successful hit is 50 million points. Your score is tallied once you lose the extra onscreen ball.

Keeper of the Silvergate
You've never learned
if you don't see the dark side too.

Fairly easy round, your objective is to hit the Moon Rock on the second level of the table. The score you can get for a hit starts at 50 million points and continously increases with time, however, it will stop increasing at 100 million and the round ends shortly after. So use your short time wisely and target the Moon Rock well...

Enchanted Wood
The enchanted wood
is not what it seems.

The Enchanted Wood is a very rewarding Feature of the Dreamlands. You start with a 3 ball mode and recieve particularly huge points for hitting the Jet Bumpers, starting at 100 000 points. However, with every Bumper hit, the amount of gained points will also increase by 100 000 points.

Can you hear the enchanted wood?
It's talking to you!

If you keep it up for long enough, the Jet Bumpers will soon be worth huge amount of points, and with the multiple balls you have at your disposal, you can gain these bonuses in huge numbers as well.

The maximum amount or points awarded for a Jet Bumper hit is 5 million points, and the overall earned points will be added to your score count once the Round ends - when you lose all the extra onscreen balls.

Soul
Recover your Soul

Shoot the Salvation targets on the right part of the table, they are the three targets that lie directly below the Moon Rock's ramp.

Come back here!

Hit them once for 5 Million points, a second time for 10 Million points, and a third and final time for an Extra Ball, which, when awarded, will also end the round. You must do this before the short time limit expires.

This Round will NOT cancel out a Multiball, however, if you have this Sacrifice doubled, you can recieve 2 Extra Balls instead of one.

Dreamer

The Darkmoon Feature called Dreamer will award you one more Mystery for you to unlock by successfully targeting inside the Ancient Chamber behind the Jet Bumpers.


NIGHTMARE

He's the keeper
He's the judge
He decides who's worthy

Multiball is a tad bit different here.
You can simply activate it by completing the Left Ramp enough times - 5 times at first, then 7 times on your second attempt, and finally 10 times starting from your third attempt at activating multiball. Afterwards, just shoot inside the Moon Rock to start.
However, by default, you only start with 3 balls.

He's the guard
His Soul...
Is above all!

To get more balls, you need to lock them up inside the Ball Lock. Activate the Ball Lock by either hitting all three Fire Crystal Targets, or by spelling out "WISDOM".
Once it is activated, enter the Ancient Chamber to lock a ball. This can be done a maximum of 4 times, adding a ball each time to the next Multiball round.

He's the librarian
He's the One!
He is the light in the dark.

Once Multiball is started (regardless of the ball count), all extra balls will be launched up onto the grasp of the Magnalock.
Once all the extra balls are inside, your first ball will fall out from the left side, like it normally does after shooting inside the Moon Rock, and the Magnalock will turn off, freeing all the balls above and starting a 30 second timer (unaffected by the "Longer Timer" mystery).

He holds the scrolls!

During this 30 seconds, every hit adds 100 000 points to the Jackpoint count. You have to make sure that Jackpots are worth their most, as you have very few opportunities to actually earn them.

Once the 30 seconds are up, you will have to target various marked lanes and ramps for Jackpot bonuses each. Doing this will unlock, step by step, letter by letter, the NIGHTMARE Jackpot...


Necronomicon
I read the book...

This Feature is enabled once you have completed all five other ones; it will be the next in the row for you to enjoy.

This namesake feature is by far the most rewarding round in the entire game. You are dropped into a 7 ball mode, and all targets are worth 200 000 points per the number of balls on the table. Additionally, there are numerous other marked targets on the table, shooting each one of them awards you 10 million points and a new ball to the screen, should you lose any in the process.

Once you have cleared all the targets, you can hit the Moon Rock to reset the targets, and to gain an additional 50 million points. However, it will take more and more hits in the Moon Rock to reset the targets, thus you can't keep it up forever...