This book might take you far away...
This book might take you far away...
Arkham

The book holds the names.
The book holds the tales
Of the dreams and nightmares
That forever will exist.

In the shadows they live
Of ancient tales they speak
In stone they write
Of the places hiding from the light

You can walk through the door
The cosmic landscapes touch
But be aware and understand
That this is dark knowledge
And your soul might get lost.

For the door is within
Beyond the wall of sleep.

The mighty messenger will arrive
The eclipse is his sign
The sacraficial drums beat
And all around - dance and chant.


The first table is what really is a beginners run.

It's not hard to score big points, but your possibilities are limited to it.

On the other hand, the table is easy to control and not complex at all.

Arkham is your first challenge in Realms Mode, and possibly the easiest as well.

Weary explorers who get lost often may want to view the Portrait of this table...


Playfield Features

1. Top Lane
2. Jet Bumber
3. Salvation Target
4. Hangman Target
5. Library Target
6. Left Library Entrance
7. Middle Library Entrance
8. Right Library Entrance
9. Witch House
10. Hangman Lock
11. Middle Ramp (Salems Road)
12. Right Ramp (Hangmans Hill)
13. Left Lane (Miskatonic River)
14. Right Lane (Miskatonic River)
15. Out Lane
16. Return Lane
17. Sling Shot
18. Kickback
19. Flipper
20. Out Hole


Hangman

To activate the Hangman Features, you must hit any one of the two small bumpers that border the Right Ramp. This will activate a Hangman; shooting the bumpers afterwards will double all scores earned in that Hangman, which can potentially cause a great advantage.

You can cycle through the available Hangmans by shooting the Left or Right Lanes.

Once a Hangman is activated, you can start it by shooting the Right Ramp once.

Arkham Asylum
The beasts are coming! Run! Run!

You have to launch the ball through a series of marked lanes and ramps for increasing millions of poinst. Their order is: Left Lane for 10 Million points, Middle Ramp for 20 Million points, Right Lane for 30 Million points, and finally the Right Ramp for 50 Million points which will also end this round.

Beware, for it is not as easy as it sounds; the round ends after a very short time limit.

Cemetery
You have to finish what you started

Both ramps and all 3 doors of the library open up.

Once you successfully shoot the ball inside any of these targets, you are awarded either 5 Million points, or in one instance, 50 Million points.

The 50 Million point bonus is picked randomly and when earned, it finishes the round. Your points are awarded once the Round has ended.

Deathwalker
Darkness has overpowered you

Perhaps the most rewarding Hangman in Arkham, it features a 3 ball mode and you must shoot on the two Ramps of the table for a fluctuating value of points.

The amount of points awarded for every Ramp shot decreases by the second, however, successfully earning the value with a Ramp shot will add another 5 Million points to it. Thus if you are skilled enough to, you can earn humongous amounts of points easily.

The Round ends once you lose the two extra balls. It also features a short Freeze Time at the beginning. Your earned points shall be added once the Hangman has ended.

Soul
Recover your Soul

Shoot the Salvation Targets on the leftmost side of the table, just below the entrance of the Left Lane.

Come back here!

Hit them once for 5 Million points, a second time for 10 Million points, and a third and final time for an Extra Ball, which, when awarded, will also end the round. You must do this before the short time limit expires.

This Round will NOT cancel out a Multiball, however, if you have this Hangman doubled, you can recieve 2 Extra Balls instead of one.

Witchhouse

The Witchhouse is located behind the library - this Hangman will award more Misteries for you to unlock. Enter by shooting the Middle Ramp, in hope for various goods.


MADNESS

Read the names,
Read the tales

Multiball is activated by shooting the doors of the library until they spell out "MADNESS" on the table. After every Multiball round, you will need to hit one more door then before the previous round, so at the first attempt 1 hit will add a 1 letter to Madness while for the third time you activate Multiball, you will neet to hit all three doors to add a letter.

Once all letters are spelled, the three doors open, and you can shoot inside to activate Multiball mode. Shooting inside the middle door will skip to the 7 ball mode while the other two only activate the 3 ball mode.

Creation is near...

In 3 ball mode your objective is to shoot on every one of the marked lanes and ramps, collecting all of the Jackpots.

After - if - that is done, the middle door of the library opens once again. Shoot inside, and you will get a Super Jackpot bonus - and an upgrade to 5 ball mode.

In 5 ball mode, a lane or a ramp will randomly become a target. Once you hit enough targets to again spell out MADNESS (collecting regular Jackpots on the way), and shoot a ball inside the middle door of the library, you will gain the valueable Spirits Jackpot. Plus an upgrade to 7 ball mode, regardless of how many balls you still have on the table.

7 ball mode works much like the 5 ball mode - except that you have to enter the targeted lanes and ramps 13 times in a row to gain DARK KNOWLEDGE...


Creation
I saw strange lights
coming from Arkham...

Once you clear every normal Hangman, you can unlock this Special one.

Creation is by far the most powerful feature of the table. You start out with a 7 ball mode, and everything will award you a set value of points, 200.000 per every ball on the screen (a maximum of 1.400.000 points with all 7 balls on the screen).

Also, in case you do very badly, you are allowed to restart the Hangman by hitting all 3 gates of the library. This will restore the amount of balls on the table and award you with extra Freeze Time.

Do not forget that every time you use the restart feature, it will be harder to earn it the next time, as you have to hit all three gates of the library not once, but twice or thrice. After the third attempt, you cannot restart it again.

Creation lasts till you have more then 1 ball on the table. Your points are awarded once the Hangman has ended.