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* Cotton Boomerang Combinations *
Tornado Shot
BACK, FORWARD + A
Releases 5 consecutive hits at maximum power. These special hits can enclose the enemy in an energy bubble.
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Wide Shot
FORWARD, BACK + A
Releases 3 shots forward at maximum power. The middle one travels straight, while the two outer ones travel
slightly up and down. These special hits can enclose the enemy in an energy bubble.
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Downward Side Shot
FORWARD, FORWARD/DOWN, DOWN + A
Use this move against enemies below you, as it releases 5 shots at max power, each traveling in
a different angle below you, starting from forward to back.
These special hits can enclose the enemy in an energy bubble.
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Upward Side Shot
FORWARD, FORWARD/UP, UP + A
Similar to Combo #4, this move launches full powered diagonal shots as well, but this one will launch
them above you instead of below. They travel the same way as the above combo, and can enclose
enemies in energy bubbles too.
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Downward Tail Shot
BACK, BACK/DOWN, DOWN + A
Same as Combo #3 but the shots go from back to forward below you.
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Upward Tail Shot
BACK, BACK/UP, UP + A
Same as Combo #4 but the shots go from back to forward above you.
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Bomb
TAP ANY DIRECTION TWICE + A
This will make your character create a small bubble which you can grab and throw.
The small bubble can also hit enemies for damage, and will enclose them in an energy bubble
if they are killed by it.
The direction you press twice will modify the angle of the
bubble when it pops up.
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Fire Dragon
PRESS AND HOLD A TO CHARGE UP, RELEASE A TO SHOOT
Fiery Dragon special move. While in Cotton 2 it was a limited stack magic special,
here it can
be used whenever you want. As you hold A, your character will charge up. Once your character
has charged up his/her power, release A to unleash the Fire Dragon. It will travel
through everything, enemies killed by it will be enclosed in energy bubbles.
Once it is released, you can't instantly charge up another Fire Dragon. You have to wait
for a while for the chargeup to begin.
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Rolling Catch
FORWARD, FORWARD/DOWN, DOWN, DOWN/BACK, BACK + B
This special move will not just punch out an enemy, but will also grab them
automatically, as long as that one punch was enough to enclose them in an energy bubble.
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Iron Mountain Punch
LEFT, RIGHT, RIGHT + B
Use this move to "punch out" the Quick Combo energy bubbles, in case they
are in the way, crushing you as the screen scrolls.
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Mirage Shot
BACK + FORWARD + A, BACK + A, FORWARD, FORWARD/DOWN, DOWN + A
Huge combo attack releasing 19 shots in various directions.
Back, forward + A - does a Tornado Shot (see above for the moves descriptions).
Back + A - quickly follows up with Wide Shot.
Forward, forward/down, down + A - follows up with both Side Shots simultaneously.
You can break the move at any point but can't use the followups on their own.
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Butterfly Shot
BACK, FORWARD + A, BACK + A, BACK + A
Huge combo attack releasing 19 shots in various directions.
Back, forward + A - does a Tornado Shot (see above for the moves descriptions).
Back + A - quickly follows up with Wide Shot.
Back + A - follow up with both Tail Shots simultaneously.
You can break the move at any point but can't use the followups on their own.
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Strike Shot
BACK, FORWARD + A, BACK + A, BACK + A, FORWARD + A
Huge combo attack releasing 19 shots in various directions, plus a Fire Dragon.
Back, forward + A - does a Tornado Shot (see above for the moves descriptions).
Back + A - quickly follows up with Wide Shot.
Back + A - follow up with both Tail Shots simultaneously.
Forward + A - this one will summon a Fire Dragon to end the combo.
You can break the move at any point but can't use the followups on their own.
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Final Comet Attack
UP, UP/FORWARD, FORWARD, FORWARD/DOWN, DOWN, DOWN/BACK, BACK, BACK/UP, UP, DOWN + A + B + C
Suicide. This move kills your current character. Having a Barrier does not affect the move. Unlike in Cotton 2,
you still get various powerups if you die from this move.
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